Range:6 / 8 / 10 / 12 Meters of aura rangeĢ.5 / 3 / 5 / 10 x damage reflection multiplierġ0 / 15 / 20 / 25 % Electricity status chance Chroma and his nearby allies are imbued with defensive energy.Ģ5 / 50 / 75 / 100 Heat damage per second Range: 4 / 5 / 6.5 / 10 Meters of cone lengthĭepending on Chroma's elemental alignment, an offensive area-of-effect is created. The chosen element applies to all of Chroma's abilities. Tap to cycle through elements, hold to cast. Abilities can be cycled mid-mission using Spectral Scream.Įxhale a deep breath of elemental destruction. Color choices are grouped into four categories with each category corresponding to a given element. Customizing Chroma's primary emission color determines what abilities he starts with. Wings matching Chroma's energy colors will form during these maneuvers.Ĭhroma can also alter his abilities to match any basic uncombined elemental attribute of the player's choice. The Neuroptics will be rewarded after completing the Uranus Junction, the Chassis the Neptune Junction, and the Systems the Pluto Junction.Īdditional blueprints can be bought from Cephalon Simaris 25,000 Reputation for component blueprints and 50,000 Reputation for the main blueprint.Ĭomponents - 12 Hours Chroma Overview and Best Weapon OptionsĬhroma’s abilities are based on his emitted Energy color, and while there isn’t any crowd control or mobility tool on his roster, his abilities are extremely offensive while also decently defensive/supportive, depending on the approach you take.Ĭhroma possesses an extra mid-air jump and bullet jump. Chroma's main blueprint is rewarded upon completion of the quest The New Strange, and the component blueprints are awarded by completing Junctions.
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